Programming language support: Difference between revisions
		
		
		
		
		
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* '''C''', the predominant language for Sega Dreamcast development, via the GCC C compiler.  | * '''C''', the predominant language for Sega Dreamcast development, via the GCC C compiler.  | ||
* '''C++''', commonly used and very well-supported, via the GCC C++ compiler.  | * '''C++''', commonly used and very well-supported, via the GCC C++ compiler.  | ||
* '''Objective-C''', via the GCC Objective-C compiler. Preliminary support for Foundation framework via [https://gnustep.github.io/ GNUstep] is being developed. See [https://twitter.com/dinobj_c/status/1732399498977276154 Andrew Apperley's X account].  | * '''Objective-C''', via the GCC Objective-C compiler. Preliminary support for Foundation framework via [https://gnustep.github.io/ GNUstep] is being developed. See [https://twitter.com/dinobj_c/status/1732399498977276154 Andrew Apperley's X account]. See [[Objective-C on Dreamcast]] for more information.  | ||
** The GNU '''Objective-C++''' extension is available as well.  | ** The GNU '''Objective-C++''' extension is available as well.  | ||
* '''Rust''', via rustc_codegen_gcc and libgccjit, or via gccrs. When using rustc_codegen_gcc, the   | * '''Rust''', via rustc_codegen_gcc and libgccjit, or via gccrs. When using rustc_codegen_gcc, the standard library is available, with bindings to KallistiOS being developed. See [[Rust on Dreamcast]] for more information.  | ||
* '''D''', via the GCC D compiler. Early support, see [https://dreamcast.wiki/D_on_Dreamcast D on Dreamcast] for more information.  | * '''D''', via the GCC D compiler. Early support, see [https://dreamcast.wiki/D_on_Dreamcast D on Dreamcast] for more information.  | ||
* '''Ada''', via GNAT. [https://github.com/dkm/ada-dreamcast-helloworld Ada 3D cube demo] by [https://poulhies.fr/ Marc Poulhiès].  | * '''Ada''', via GNAT. [https://github.com/dkm/ada-dreamcast-helloworld Ada 3D cube demo] by [https://poulhies.fr/ Marc Poulhiès].  | ||
Latest revision as of 03:59, 14 November 2024
The following languages can be used in Sega Dreamcast programming:
Assembly languages
- SH4 assembly, as the native machine code for the Dreamcast's SuperH processor
 - ARM assembly, as the native machine code for the Dreamcast's AICA ARM7DI sound processor
 
Compiled languages
- C, the predominant language for Sega Dreamcast development, via the GCC C compiler.
 - C++, commonly used and very well-supported, via the GCC C++ compiler.
 - Objective-C, via the GCC Objective-C compiler. Preliminary support for Foundation framework via GNUstep is being developed. See Andrew Apperley's X account. See Objective-C on Dreamcast for more information.
- The GNU Objective-C++ extension is available as well.
 
 - Rust, via rustc_codegen_gcc and libgccjit, or via gccrs. When using rustc_codegen_gcc, the standard library is available, with bindings to KallistiOS being developed. See Rust on Dreamcast for more information.
 - D, via the GCC D compiler. Early support, see D on Dreamcast for more information.
 - Ada, via GNAT. Ada 3D cube demo by Marc Poulhiès.
 - Fortran, via GFortran. Requires some work to create a cross-compiler, but does work.