Visual Studio Code: Difference between revisions
m (improving launch.json output console)  | 
				m (refactoring all the files & removing the makefile tools extension)  | 
				||
| Line 11: | Line 11: | ||
* (optional but recommended) To keep your configuration settings, plugins, ... specific to Dreamcast projects only:  | * (optional but recommended) To keep your configuration settings, plugins, ... specific to Dreamcast projects only:  | ||
# Create a "Profile" (Menu: File-Preferences-Profiles) called "Dreamcast"  | # Create a "Profile" (Menu: File-Preferences-Profiles) called "Dreamcast"  | ||
*   | * Install the following extensions: (Menu: View-Extensions)  | ||
# [https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools C/C++] from Microsoft  | # Required:  | ||
# [https://marketplace.visualstudio.com/items?itemName=ms-vscode.makefile-tools Makefile Tools] from Microsoft  | ## [https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools C/C++] from Microsoft  | ||
# Optional:  | |||
## TODO: add useful extensions  | |||
# (Not recommended at this moment:)  | |||
## ([https://marketplace.visualstudio.com/items?itemName=ms-vscode.makefile-tools Makefile Tools] from Microsoft: the current version (June 2023) is not really adapted for remote debugging)  | |||
== Setup per Project ==  | == Setup per Project ==  | ||
| Line 51: | Line 55: | ||
     "C_Cpp.default.intelliSenseMode": "",  |      "C_Cpp.default.intelliSenseMode": "",  | ||
     "terminal.integrated.profiles.linux": {  |      "terminal.integrated.profiles.linux": {  | ||
         "kos-bash": {  |          "kos-bash": {  | ||
| Line 75: | Line 75: | ||
==== Compilation ====  | ==== Compilation ====  | ||
You can compile via 2 ways:  | You can compile via 2 ways:  | ||
# via the VSCode [https://code.visualstudio.com/docs/getstarted/userinterface#_command-palette Command Palette] - "  | # via the VSCode [https://code.visualstudio.com/docs/getstarted/userinterface#_command-palette Command Palette] - "Tasks: Run Build Task", or  | ||
# by opening a "kos-bash" terminal (Menu: View-Terminal if not visible yet, then click on the "+" to see the terminals to choose from, and select "kos-bash"), and typing "make"  | # by opening a "kos-bash" terminal (Menu: View-Terminal if not visible yet, then click on the "+" to see the terminals to choose from, and select "kos-bash"), and typing "make"  | ||
In both cases, the compilation should generate an executable file, ending with .elf  | In both cases, the compilation should generate an executable file, ending with .elf  | ||
| Line 85: | Line 85: | ||
* Typically, one of the following tools is used to send a program to a Dreamcast:  | * Typically, one of the following tools is used to send a program to a Dreamcast:  | ||
# via an ethernet cable & a [https://dreamcast.wiki/Broadband_adapter Broadband] or [https://dreamcast.wiki/LAN_adapter LAN] adapter: '''[https://dreamcast.wiki/Dcload-ip dcload-ip]'''  | # via an ethernet cable & a [https://dreamcast.wiki/Broadband_adapter Broadband] (BBA) or [https://dreamcast.wiki/LAN_adapter LAN] adapter: '''[https://dreamcast.wiki/Dcload-ip dcload-ip]'''  | ||
# via a [https://dreamcast.wiki/Coder%27s_cable coder's cable] & the serial port of the Dreamcast: '''[https://dreamcast.wiki/Dcload-serial dcload-serial]'''  | # via a [https://dreamcast.wiki/Coder%27s_cable coder's cable] & the serial port of the Dreamcast: '''[https://dreamcast.wiki/Dcload-serial dcload-serial]'''  | ||
* Make sure that the '''KOS_LOADER''' variable in '''/opt/toolchains/dc/kos/environ.sh''' is configured correctly:  | * Make sure that the '''KOS_LOADER''' variable in '''/opt/toolchains/dc/kos/environ.sh''' is configured correctly:  | ||
# for '''dcload-ip''' (example if the IP of the Dreamcast is 192.168.1.  | # for '''dcload-ip''' (example if the IP of the Dreamcast is 192.168.1.210):  | ||
<syntaxhighlight lang="bash">  | <syntaxhighlight lang="bash">  | ||
export KOS_LOADER="dc-tool-ip -t 192.168.1.  | export KOS_LOADER="dc-tool-ip -t 192.168.1.210 -x"  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
# for '''dcload-serial''' (example if the Dreamcast is on serial port /dev/ttyS0):  | # for '''dcload-serial''' (example if the Dreamcast is on serial port /dev/ttyS0):  | ||
| Line 108: | Line 108: | ||
# insert the following files in the '''".vscode" subfolder''':    | # insert the following files in the '''".vscode" subfolder''':    | ||
* '''kos_make.sh'''  | |||
<syntaxhighlight lang="json">  | |||
#!/bin/bash  | |||
#set the KOS environtment variables  | |||
source /opt/toolchains/dc/kos/environ.sh  | |||
make  | |||
exit  | |||
</syntaxhighlight>  | |||
* '''tasks.json''' (This makes sure that the code is compiled before launching the debug session)  | * '''tasks.json''' (This makes sure that the code is compiled before launching the debug session)  | ||
<syntaxhighlight lang="json">  | <syntaxhighlight lang="json">  | ||
{  | {  | ||
| Line 117: | Line 128: | ||
         {  |          {  | ||
             "label": "Build",  |              "label": "Build",  | ||
             "type": "  |              "type": "process",  | ||
             "command": "  |              "command": "bash",  | ||
             "args": [  |              "args": [  | ||
                 "  |                  "--init-file", "${workspaceFolder}/.vscode/kos_make.sh"  | ||
             ],  |              ],  | ||
             "group": {  |              "group": {  | ||
| Line 141: | Line 152: | ||
             "request": "launch",  |              "request": "launch",  | ||
             "preLaunchTask": "Build",  |              "preLaunchTask": "Build",  | ||
             "program": "${workspaceFolder}/${  |             "cwd": "${workspaceFolder}",  | ||
             "  |              "program": "${workspaceFolder}/${workspaceFolderBasename}.elf",  | ||
             //"program": "${workspaceFolder}/2ndmix.elf",  | |||
             "MIMode": "gdb",  |              "MIMode": "gdb",  | ||
             "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",  |              "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",  | ||
             "miDebuggerServerAddress":"localhost:2159",//common misconception: we connect to the gdb server offered by dc-tool-ip, NOT to the Dreamcast directly !  |              "miDebuggerServerAddress":"localhost:2159",//common misconception: we connect to the gdb server offered by dc-tool-ip, NOT to the Dreamcast directly !  | ||
             "debugServerPath":"/opt/toolchains/dc/bin/dc-tool-ip",  |              "debugServerPath":"/opt/toolchains/dc/bin/dc-tool-ip",  | ||
             "debugServerArgs": "-g -t 192.168.1.  |              "debugServerArgs": "-g -t 192.168.1.210 -x ${workspaceFolder}/${workspaceFolderBasename}.elf",  | ||
            //"debugServerArgs": "-g -t 192.168.1.210 -x ${workspaceFolder}/2ndmix.elf",  | |||
            //"stopAtEntry": true,  | |||
             "externalConsole": false,  |              "externalConsole": false,  | ||
             "avoidWindowsConsoleRedirection": false,  |              "avoidWindowsConsoleRedirection": false,  | ||
             "internalConsoleOptions": "openOnSessionStart",  |              "internalConsoleOptions": "openOnSessionStart",  | ||
         },  |          },  | ||
         {  |          {  | ||
| Line 166: | Line 171: | ||
             "request": "launch",  |              "request": "launch",  | ||
             "preLaunchTask": "Build",  |              "preLaunchTask": "Build",  | ||
             "program": "${workspaceFolder}/${  |             "cwd": "${workspaceFolder}",  | ||
             "  |              "program": "${workspaceFolder}/${workspaceFolderBasename}.elf",  | ||
             //"program": "${workspaceFolder}/2ndmix.elf",  | |||
             "MIMode": "gdb",  |              "MIMode": "gdb",  | ||
             "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",  |              "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",  | ||
             "miDebuggerServerAddress":"localhost:2159",//common misconception: we connect to the gdb server offered by dc-tool-ser, NOT to the Dreamcast directly !  |              "miDebuggerServerAddress":"localhost:2159",//common misconception: we connect to the gdb server offered by dc-tool-ser, NOT to the Dreamcast directly !  | ||
             "debugServerPath":"/opt/toolchains/dc/bin/dc-tool-ser",  |              "debugServerPath":"/opt/toolchains/dc/bin/dc-tool-ser",  | ||
             "debugServerArgs": "-g -t /dev/ttyS0 -x ${workspaceFolder}/${  |              "debugServerArgs": "-g -t /dev/ttyS0 -x ${workspaceFolder}/${workspaceFolderBasename}.elf",  | ||
            //"debugServerArgs": "-g -t /dev/ttyS0 -x ${workspaceFolder}/2ndmix.elf",  | |||
            //"stopAtEntry": true,  | |||
             "externalConsole": false,  |              "externalConsole": false,  | ||
             "avoidWindowsConsoleRedirection": false,  |              "avoidWindowsConsoleRedirection": false,  | ||
             "internalConsoleOptions": "openOnSessionStart",  |              "internalConsoleOptions": "openOnSessionStart",  | ||
         },  |          },  | ||
         {  |          {  | ||
| Line 192: | Line 191: | ||
             "preLaunchTask": "Build",  |              "preLaunchTask": "Build",  | ||
             "cwd": "${workspaceRoot}",  |              "cwd": "${workspaceRoot}",  | ||
             "program": "${  |              "program": "${workspaceFolder}/${workspaceFolderBasename}.elf",  | ||
            //"program": "${workspaceFolder}/2ndmix.elf",  | |||
             "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",  |              "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",  | ||
             "setupCommands": [{  |              "setupCommands": [{  | ||
| Line 203: | Line 203: | ||
             "debugServerPath": "PATH_TO_LXDREAM",  |              "debugServerPath": "PATH_TO_LXDREAM",  | ||
             // lxdream-nitro flags  |              // lxdream-nitro flags  | ||
             "debugServerArgs": "--log=DEBUG --gdb-sh4=9999 -A null -e ${workspaceRoot}/  |              "debugServerArgs": "--log=DEBUG --gdb-sh4=9999 -A null -e ${workspaceRoot}/${workspaceFolderBasename}.elf -n",  | ||
            //"debugServerArgs": "--log=DEBUG --gdb-sh4=9999 -A null -e ${workspaceRoot}/2ndmix.elf -n",  | |||
             "filterStdout": true,  |              "filterStdout": true,  | ||
             "filterStderr": true,  |              "filterStderr": true,  | ||
             // run on connect  |              // run on connect  | ||
             "stopAtConnect": false,  |              "stopAtConnect": false,  | ||
             // stop at main  |              // stop at main  | ||
             "stopAtEntry": true,  |              "stopAtEntry": true,  | ||
            "externalConsole": false,  | |||
            "avoidWindowsConsoleRedirection": false,  | |||
            "internalConsoleOptions": "openOnSessionStart",  | |||
             "launchCompleteCommand": "exec-run",  |              "launchCompleteCommand": "exec-run",  | ||
             "serverStarted": "SH4 GDB server running on port",  |              "serverStarted": "SH4 GDB server running on port",  | ||
| Line 219: | Line 222: | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
====   | Note that for the 3 launch configurations above, you have 2 lines for   | ||
*   | "program" and "debugServerArgs", one of which is commented out.  | ||
${workspaceFolderBasename} is the name of your project directory (eg: 2ndmix), and if that matches the name of your target .elf file (eg: 2ndmix.elf), then you can use ${workspaceFolderBasename}.  | |||
If not, you can just use the other line by replacing ${workspaceFolderBasename} with the real .elf filename.  | |||
==== Launching a Debug session ====  | |||
* YTODO: explain the steps  | |||
* TODO: add gdb_init(); with breakpoint, and conditional include ?  | * TODO: add gdb_init(); with breakpoint, and conditional include ?  | ||
* TODO: be sure to recompile after adding gdb_init  | * TODO: be sure to recompile after adding gdb_init  | ||
Revision as of 18:44, 9 June 2023
This is a guide to setup your Visual Studio Code project with debugging support on both on a real Dreamcast and with an emulator.
Prerequisites
To start with, this tutorial makes the following assumptions:
- You have already installed and set up your KallistiOS development environment]
 
- if you want to be able to debug, be sure to compile gdb as specified on that page
 
- You have already downloaded and installed Visual Studio Code (version 1.78.2 was used for this tutorial)
 
VSCode Setup
- Launch Visual Studio Code
 - (optional but recommended) To keep your configuration settings, plugins, ... specific to Dreamcast projects only:
 
- Create a "Profile" (Menu: File-Preferences-Profiles) called "Dreamcast"
 
- Install the following extensions: (Menu: View-Extensions)
 
- Required:
- C/C++ from Microsoft
 
 - Optional:
- TODO: add useful extensions
 
 - (Not recommended at this moment:)
- (Makefile Tools from Microsoft: the current version (June 2023) is not really adapted for remote debugging)
 
 
Setup per Project
Compilation
Preparation
(all the following steps happen in Visual Studio Code)
- Open the folder containing your project (Menu: File-Open Folder... eg: /opt/toolchains/dc/kos/examples/dreamcast/2ndmix)
 - (if you are using Profiles) Make sure that the "Dreamcast" profile is selected (Menu: File-Preferences-Profiles)
 - Create a new subfolder ".vscode"
 - insert the following files in the ".vscode" subfolder:
 
- kos_environ.sh
 
#!/bin/bash
#set the KOS environtment variables
source /opt/toolchains/dc/kos/environ.sh
- settings.json
 
{
    "C_Cpp.default.includePath": [
        "${workspaceFolder}/**",
        "/opt/toolchains/dc/kos/include",
        "/opt/toolchains/dc/kos/kernel/arch/dreamcast/include",
        "/opt/toolchains/dc/kos/addons/include",
        "/opt/toolchains/dc/kos-ports/include"
    ],
    "C_Cpp.default.defines": [
            "_arch_dreamcast"
    ],
    "C_Cpp.default.compilerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gcc",
    "C_Cpp.default.cStandard": "c11",
    "C_Cpp.default.cppStandard": "c++17",
    "C_Cpp.default.intelliSenseMode": "",
    "terminal.integrated.profiles.linux": {
        "kos-bash": {
            "path": "/usr/bin/bash",
            "args": ["--init-file", "${workspaceFolder}/.vscode/kos_environ.sh" ],
            "overrideName": true
        }
    }
}
The result should look like this: TODO: replace image without c_cpp_properties.json
At this point, you should be able to compile applications for the Dreamcast!
Compilation
You can compile via 2 ways:
- via the VSCode Command Palette - "Tasks: Run Build Task", or
 - by opening a "kos-bash" terminal (Menu: View-Terminal if not visible yet, then click on the "+" to see the terminals to choose from, and select "kos-bash"), and typing "make"
 
In both cases, the compilation should generate an executable file, ending with .elf
Note: "kos-bash" is a bash shell with the "source /opt/toolchains/dc/kos/environ.sh" already executed for you, so that you can run all Kallistios commands.
Running a program
For this, we will use the "make run" command that you can find in many (all?) Makefiles of the KallistiOs project, to send and run the program on a real dreamcast:
- Typically, one of the following tools is used to send a program to a Dreamcast:
 
- via an ethernet cable & a Broadband (BBA) or LAN adapter: dcload-ip
 - via a coder's cable & the serial port of the Dreamcast: dcload-serial
 
- Make sure that the KOS_LOADER variable in /opt/toolchains/dc/kos/environ.sh is configured correctly:
 
- for dcload-ip (example if the IP of the Dreamcast is 192.168.1.210):
 
export KOS_LOADER="dc-tool-ip -t 192.168.1.210 -x"
- for dcload-serial (example if the Dreamcast is on serial port /dev/ttyS0):
 
export KOS_LOADER="dc-tool-ser -t /dev/ttyS0 -x"
- Power on your dreamcast, with the dcload disc
 - Open a "kos-bash" terminal, and type: make run
 - The program will be running on your Dreamcast!
 - (If you ran the 2ndmix example, you can press the START button on the Dreamcast pad to exit)
 
Debugging
Preparation
- Make sure that you compiled gdb for the Dreamcast, ie /opt/toolchains/dc/sh-elf/bin/sh-elf-gdb should exist (cfr prerequisites)
 - Debugging in Visual Studio Code is configured in a .vscode/launch.json file. You can add as many debugging configurations as you want inside that launch.json file, eg 1 for debugging on a dreamcast, 1 for debugging on an emulator, ...
 
- insert the following files in the ".vscode" subfolder:
 
- kos_make.sh
 
#!/bin/bash
#set the KOS environtment variables
source /opt/toolchains/dc/kos/environ.sh
make
exit
- tasks.json (This makes sure that the code is compiled before launching the debug session)
 
{
    "version": "2.0.0",
    "tasks": [
        {
            "label": "Build",
            "type": "process",
            "command": "bash",
            "args": [
                "--init-file", "${workspaceFolder}/.vscode/kos_make.sh"
            ],
            "group": {
                "kind": "build",
                "isDefault": true
            },
        },
    ]
}
- launch.json
 
{
    "version": "0.2.0",
    "configurations": [
        {
            "name": "BBA_LAN",
            "type": "cppdbg",
            "request": "launch",
            "preLaunchTask": "Build",
            "cwd": "${workspaceFolder}",
            "program": "${workspaceFolder}/${workspaceFolderBasename}.elf",
            //"program": "${workspaceFolder}/2ndmix.elf",
            "MIMode": "gdb",
            "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
            "miDebuggerServerAddress":"localhost:2159",//common misconception: we connect to the gdb server offered by dc-tool-ip, NOT to the Dreamcast directly !
            "debugServerPath":"/opt/toolchains/dc/bin/dc-tool-ip",
            "debugServerArgs": "-g -t 192.168.1.210 -x ${workspaceFolder}/${workspaceFolderBasename}.elf",
            //"debugServerArgs": "-g -t 192.168.1.210 -x ${workspaceFolder}/2ndmix.elf",
            //"stopAtEntry": true,
            "externalConsole": false,
            "avoidWindowsConsoleRedirection": false,
            "internalConsoleOptions": "openOnSessionStart",
        },
        {
            "name": "SERIAL",
            "type": "cppdbg",
            "request": "launch",
            "preLaunchTask": "Build",
            "cwd": "${workspaceFolder}",
            "program": "${workspaceFolder}/${workspaceFolderBasename}.elf",
            //"program": "${workspaceFolder}/2ndmix.elf",
            "MIMode": "gdb",
            "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
            "miDebuggerServerAddress":"localhost:2159",//common misconception: we connect to the gdb server offered by dc-tool-ser, NOT to the Dreamcast directly !
            "debugServerPath":"/opt/toolchains/dc/bin/dc-tool-ser",
            "debugServerArgs": "-g -t /dev/ttyS0 -x ${workspaceFolder}/${workspaceFolderBasename}.elf",
            //"debugServerArgs": "-g -t /dev/ttyS0 -x ${workspaceFolder}/2ndmix.elf",
            //"stopAtEntry": true,
            "externalConsole": false,
            "avoidWindowsConsoleRedirection": false,
            "internalConsoleOptions": "openOnSessionStart",
        },
        {
            "name": "LXDream",
            "type": "cppdbg",
            "request": "launch",
            "preLaunchTask": "Build",
            "cwd": "${workspaceRoot}",
            "program": "${workspaceFolder}/${workspaceFolderBasename}.elf",
            //"program": "${workspaceFolder}/2ndmix.elf",
            "miDebuggerPath": "/opt/toolchains/dc/sh-elf/bin/sh-elf-gdb",
            "setupCommands": [{
                "text": "set architecture sh",
                "description": "Set GDB Arch to SuperH",
                "ignoreFailures" : false,
            }],
            "miDebuggerServerAddress": ":9999",
            // path to lxdream-nitro
            "debugServerPath": "PATH_TO_LXDREAM",
            // lxdream-nitro flags
            "debugServerArgs": "--log=DEBUG --gdb-sh4=9999 -A null -e ${workspaceRoot}/${workspaceFolderBasename}.elf -n",
            //"debugServerArgs": "--log=DEBUG --gdb-sh4=9999 -A null -e ${workspaceRoot}/2ndmix.elf -n",
            "filterStdout": true,
            "filterStderr": true,
            // run on connect
            "stopAtConnect": false,
            // stop at main
            "stopAtEntry": true,
            "externalConsole": false,
            "avoidWindowsConsoleRedirection": false,
            "internalConsoleOptions": "openOnSessionStart",
            "launchCompleteCommand": "exec-run",
            "serverStarted": "SH4 GDB server running on port",
            "useExtendedRemote": true
        }
    ]
}
Note that for the 3 launch configurations above, you have 2 lines for "program" and "debugServerArgs", one of which is commented out. ${workspaceFolderBasename} is the name of your project directory (eg: 2ndmix), and if that matches the name of your target .elf file (eg: 2ndmix.elf), then you can use ${workspaceFolderBasename}. If not, you can just use the other line by replacing ${workspaceFolderBasename} with the real .elf filename.
Launching a Debug session
- YTODO: explain the steps
 - TODO: add gdb_init(); with breakpoint, and conditional include ?
 - TODO: be sure to recompile after adding gdb_init
 - TODO: be sure to not put breakpoint before or on gdb_init();, it really should only be placed after that
 
With an emulator
- TODO: explain the steps