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	<title>Rush Rush Rally Racing - Revision history</title>
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	<updated>2026-05-28T02:37:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dreamcast.wiki/wiki/index.php?title=Rush_Rush_Rally_Racing&amp;diff=2600&amp;oldid=prev</id>
		<title>Unknown user: Created page with &quot;[http://www.senileteam.com/ SENILE TEAM], creators of Beats of Rage, revealed their new Dreamcast project earlier this year:  It&#039;s a &#039;Micro Machines&#039;-like 2D racer to be p...&quot;</title>
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		<updated>2023-03-03T01:51:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[http://www.senileteam.com/ SENILE TEAM], creators of &lt;a href=&quot;/Beats_of_Rage&quot; title=&quot;Beats of Rage&quot;&gt;Beats of Rage&lt;/a&gt;, revealed their new Dreamcast project earlier this year:  It&amp;#039;s a &amp;#039;Micro Machines&amp;#039;-like 2D racer to be p...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[http://www.senileteam.com/ SENILE TEAM], creators of [[Beats of Rage]], revealed their new Dreamcast project earlier this year:&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s a &amp;#039;Micro Machines&amp;#039;-like 2D racer to be published by the [http://www.redspotgames.com/ redspotgames]!&lt;br /&gt;
&lt;br /&gt;
== Initial Announcement ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s what jeroen wrote on the [http://www.senileteam.com/forum_read.php?thread=284 Senile Team Forums]:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In our interview with [http://www.destructoid.com/interview-with-senile-team-rage-and-beatings-ensue-27998.phtml destructoid] a month ago we mentioned that a surprise was coming, and here it is:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*  [http://www.senileteam.com/games.php Rush Rush Rally Racing].&lt;br /&gt;
&lt;br /&gt;
== Features: == &lt;br /&gt;
&lt;br /&gt;
* 1-4 Players&lt;br /&gt;
* Widescreen support&lt;br /&gt;
* 4 player mode runs in 640x360 or 640x480, depending on one&amp;#039;s settings.&lt;br /&gt;
* 44 KHz, 16-bit stereo soundtrack.&lt;br /&gt;
* Graphics are kind of a mix of true colour, high colour and indexed colour elements. Max colours on screen is 16.7 million.&lt;br /&gt;
* Blending effects used for soft shadows, lights, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots: == &lt;br /&gt;
&lt;br /&gt;
Check out some of the excellent looking screenshots at the [http://www.senileteam.com/r4shots.php official website].&lt;br /&gt;
&lt;br /&gt;
== About R4 == &lt;br /&gt;
&lt;br /&gt;
Rush Rush Rally Racing initially was planned as a small game to submit to the DC Coding Grand Prix 2006.&lt;br /&gt;
&lt;br /&gt;
quoting [http://www.senileteam.com/forum_read.php?p=4023#p4023 jeroen]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;During the creation of the game, people came with bigger and better ideas. So we implemented them; it would only increase our chances of winning anyway&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;And then Sony destroyed Lik-Sang and the competition was cancelled. At this point the game was starting to be pretty cool, so we decided to expand it further to make it a complete game that could be published.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Links == &lt;br /&gt;
&lt;br /&gt;
* [http://www.senileteam.com/forum.php?area=14 Official Forums]&lt;br /&gt;
&lt;br /&gt;
* [http://www.senileteam.com/r4info.php Official Website]&lt;/div&gt;</summary>
		<author><name>Unknown user</name></author>
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